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Game Analysis: Games and Cultural Analysis


Admission requirements



This 13-week course is dedicated to exploring the many aspects of one specific game series (in 2014-2015: The Elder Scrolls, Bethesda, 1994-), within the context of comparable games and the intermedial genre of fantasy. Students will learn to bring key concepts and analytic methods discussed in the first semester to bear on the TES-games, and learn how to develop this analysis into a critical reflection on the social role of these specific games, and the genre of RPG-(fantasy)-games as a whole, within a broader cultural and social context.

Course objectives

After this course, students have obtained

  • a general overview of the history and present of the intermedial genre of fantasy;

  • the ability to work with the concepts and insights obtained in the first semester to analyse a specific case study;

  • the ability to engage in a well-informed cultural analysis of an aspect of the games series (which may focus on, among others, the analysis and interpretation of the notions of authorship, canon, counter-gaming, narrativity, and/or the practices of place, history, sexuality and/of race within the game).



Mode of instruction


Assessment method

Presentation 20%, short paper 40%, exam 40%


Blackboard will be used to provide students with additional information/reading material

Reading list

The reading list will be announced on Blackboard. Short essays that are not available on internet will be placed on Blackboard, longer texts will be available on the “werkgroepenplank” (working group shelves) in the library.


Students should register through uSis. Exchange students cannot register through uSis, but must see the director of studies and register with her. If you have any questions, please contact the departmental office, tel. 071 5272251 or mail:

Contact information

Coordinator Ms I.Hoving


For more information van de opleiding Film- en literatuurwetenschap