Admission requirements
Not applicable
Description
During 6 weeks, under the guidance of one of the teachers, groups of students will dedicate themselves to a creative and reflective assignment that builds on the earlier courses. The result will be a game prototype. They will also produce a theoretically sound reflection on their aims and accomplishments, and the (digital) results of their shared work.
Course objectives
After this course, students have obtained concrete insights in the ways in which video games generate meaning and effect, and of the ways in which they intervene in the larger cultural context.
Timetable
Mode of instruction
Tutorials/workshops
Assessment method
Game prototype 50%, reflection paper 50%.
Blackboard
Blackboard will be used to provide students with additional information/reading material
Reading list
The reading list will be announced on Blackboard
Registration
Students should register through uSis. Exchange students cannot register through uSis, but must see the director of studies and register with her. If you have any questions, please contact the departmental office, tel. 071 527 2251 or mail.
Contact information
Coordinator Ms I.Hoving
Remarks
For more information please check the website Film- en literatuurwetenschap