During 6 weeks, under the guidance of one of the teachers, groups of students will dedicate themselves to a creative and reflective assignment that builds on the earlier courses. The result will be a game prototype. They will also produce a theoretically sound reflection on their aims and accomplishments, and the (digital) results of their shared work.
After this course, students have obtained concrete insights in the ways in which video games generate meaning and effect, and of the ways in which they intervene in the larger cultural context.
Mode of instruction
Game prototype 50%, reflection paper 50%.
Blackboard will be used to provide students with additional information/reading material.
The reading list will be announced on Blackboard
Students need to register in uSis for classes, exams and final papers.
For questions about the content of the course, you can contact the teacher Ms I. Hoving
For more information please check the website of the study program Film and Literature Studies