Description
The goal of this course is to create a foundation for understanding the current and future technology underylying computer graphics. Our intention is to create a synergistic mixture of theory and practice. Students will also be exposed to the state of the art in research. Examples of typical subjects are:
3D Modelling
3D lighting & effects
Real time rendering and animation
Advanced applications and systems
Prerequisites
C and/or C++
Literature
Textbook: Computer Graphics Using Open GL by F.S. Hill, Jr. (Prentice-Hall, 2001, ISBN: 0-02-354856-8).