Toegangseisen
Programmeermethoden
Beschrijving
Our goal is to gain more insight into natural and man-made/artificial information processes with a focus on man-made/artificial information processing. This goal is, of course, too ambitious and encompasses more than one (if not all) course(s) of our BSc in Computer Science program. A slightly more modest (and perhaps more feasible) goal is to learn to understand information processing à la von Neumann. Or more down to earth: Understand how computers work (what is hardware? CPU? Operating Systems? Networks?)
Leerdoelen
Objective: Construction of a Simple 4-bit CPU using a simulator
Rooster
Het rooster is te vinden via de Liacs website
Onderwijsvorm
Per week 2 uur hoorcollege voorafgaand aan 2 uur werkcollege/practicum
Toetsing
The grade for the course will be determined by considering the grade for the exam (tentamen), the assignments, and the practicum project. The weights for computing the course grade are as follows:
Exam: 45%
Pencil-and-Paper and Reflection Assignments: 10%
Lab Assignments: 40%
Attendance: 5%
Moreover, the grade for the Exam as well as the grade for the Lab Assignments should exceed 6.
Blackboard
Computersystemen en Telematica
Literatuur
Useful Links:
References:
Englander, I, The he Architecture of Computer Hardware, Systems Software, & Networking: An Information Technology Approach, fourth edition, 2009, Wiley (isbn: 978-0471715429)
Snyder, L., Fluency with Information Technology: Skills, Concepts, and Capabilities (Pearson Custom Computer Science), fourth edition, February 2010, Addison-Wesley (isbn 978-0136091820)
Aanmelden
Aanmelden via Usis: Selfservice > Sudentencentrum > Inschrijven
Activiteitencodes te vinden via de facultaire website
Voor studenten die niet staan ingeschreven voor de bachelor Informatica is er een beperkte capaciteit. Neem contact op met de studieadviseur.
Contact
Onderwijscoördinator Informatica en Economie, mr. J. Havelaar
Opmerkingen
Dit vak wordt gegeven aan de Campus Den Haag.