Admission requirements
Not applicable
Description
Games are being sold and experienced, not as “autonomous” products, but as components of a conglomeration of different texts that are distributed through a range of platforms. Games derive characters and plots from other media (Star Wars, Lord of the Rings, etc), or they may become the point of departure of screen adaptations or novelisations themselves (Tomb Raider, Assassin’s Creed). In this 6-week course we will explore how stories are told across various platforms, and how this network of cultural texts creates a fictional space with which the gamer/reader/viewer can interact.
Course objectives
After this course, students have obtained
insight in the theoretical and methodological implications of the concept of “convergence culture” (Jenkins);
insight in, and the ability to analyse, the intertextual relations between video games and other media;
insight in the ways in which games influence other art forms, and vice versa;
insight in the differences between media-specific forms of narration, and the ability to analyze the different forms.
Timetable
Mode of instruction
Seminars
Assessment method
Take-home exam (100%)
Blackboard
Blackboard will be used to provide students with additional information/reading material.
Reading list
The reading list will be announced on Blackboard. Short essays that are not available on internet will be placed on Blackboard, longer texts will be available on the “werkgroepenplank” (working group shelves) in the library.
Registration
Students should register through uSis. Exchange students cannot register through uSis, but must see the director of studies and register with her. If you have any questions, please contact the departmental office, tel. 071 527 2251 or mail
Contact information
Coordinator Ms I.Hoving
Remarks
For more information please check the website Film- en literatuurwetenschap