Admission requirements
Not applicable
Description
During 6 weeks, under the guidance of one of the teachers, groups of students will dedicate themselves to a creative and reflective assignment that builds on the earlier courses. The result will be a game prototype. They will also produce a theoretically sound reflection on their aims and accomplishments, and the (digital) results of their shared work.
Course objectives
After this course, students have obtained concrete insights in the ways in which video games generate meaning and effect, and of the ways in which they intervene in the larger cultural context.
Timetable
The timetable is available on the website.
Mode of instruction
Tutorials/workshops
Course Load
Course Load: 140 Hours
Lectures: 16 Hours
Course Preparation: 124 Hours
Assessment method
Game prototype 50%, reflection paper 50%.
Resit
A resit is offered for all assignments.
Exam review
How and when an exam review will take place will be disclosed together with the publication of the exam results at the latest. If a student requests a review within 30 days after publication of the exam results, an exam review will have to be organized.
Blackboard
Blackboard will be used to provide students with additional information/reading material.
Reading list
The reading list will be announced on Blackboard
Registration
Enrolment through uSis for classes, exams and final papers is mandatory.
Contact information
For questions about the content of the course, you can contact the teacher Ms I. Hoving
Student administration: Van Wijkplaats
Coordinator of studies: ms. drs. E.M.T.Poolman
Remarks
For more information please check the website of the study program Film and Literature Studies.